- Good decoration
- Technology well implemented
- Atmosphere well introduced
- Some puzzles were unique
- Easy to access, central location
- Modern objects not in line with the theme
- Too many false paths
- Some puzzles didn't work as expected
- Bombarded with hints
- Technology used not completely masked
The game is based on an Indiana Jones type of adventure. The main archaeologist is nowhere to be found and you and your team comes to his rescue, to continue his work. The story starts right after the disappearance of the archaeologist.
Games and puzzles
The room is non-linear, that means that we found ourselves engulfed in clues that took some time to put together, especially since there are also false leads.
The decoration isn’t only for ornamental purposes, but is a part of the overall puzzle. In this room no one will sit back and no player will get bored, there are enough puzzles that will bring any team together to get them resolved.
The camera is high tech, the technology is “behind the scenes” but unfortunately not all is so well hidden.
The difficulty level is medium-high and the time to solve the room is set for 60 minutes.
Many of the puzzles are interactive and fun, the room offers many surprises, but the presence of several false paths and all the puzzles being available at the same time, makes the room good for a larger number of players. In smaller teams you need to make excessive use of the hint system.
The atmosphere and design
The atmosphere is well constructed. The room is in a category of escape rooms in which there was a lot of time put into the decoration and details.
Here the most important aspect is the mix of technology puzzles and detailed decoration. There are several elements that contribute to the atmosphere: drawings on the walls, objects and installations in the room, scenery, etc.
The background sound is relatively discreet and is tailored to each stage of the game with a dynamic soundtrack that kept us on our toes. Also present are sound effects, lights and other items that keep us plugged into the game.
One big flaw with the design is the existence of some items that wouldn’t belong in an ancient temple leading to a break of the immersion if you notice them. Example would be a door frame, window frame, radiators and also modern doorknobs.
The Game Master was very receptive, but as far as we could tell, there were no other games running at the same time.
Sometimes we felt that without the hints we wouldn’t have been able to finish the room. This was frustrating as there were a lot of hints rolling on the screen at one point, even for puzzles that were resolved.
Logistics
The Mayan Temple is the biggest of the 3 rooms from Enygma.
Enygma is located very close to Brussels Central station and to Grand Place, just at the bottom of Mont des Arts. This central location caters to both tourists, inhabitants and also corporate clients.
Minimum number of players is set to 2 for all of their rooms and a maximum of 6.
Reception area is adequate, and the hosts are very friendly offering drinks and coffee, at no extra cost at the time we visited them in November.
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3, Place de L'Albertine
1000 Bruxelles
Belgium
003225129637
2 - 6
20-35 EUR /pers